Mobile Games BuzzVerdict

Torchlight: Infinite

3.5 / 5

2022 · Action RPG


The action RPG genre on mobile has always carried an asterisk. Games in this space tend to simplify until the complexity that defines the genre evaporates, leaving something that looks like an ARPG but plays like a tap-to-win progression treadmill. Torchlight: Infinite takes a different approach, attempting to bring genuine build diversity, crafting depth, and endgame systems to phones while maintaining cross-platform play with PC. The result is imperfect but ambitious, and the development team’s willingness to overhaul major systems between seasons suggests they are still working toward something better.

Community reception has improved steadily since launch. Early seasons drew criticism for monetization decisions that contradicted the developers’ stated philosophy, but recent overhauls have addressed the worst offenders. The game now sits in a space where returning players find meaningful improvements and newcomers encounter a more welcoming entry point than existed at release.

Build Diversity That Rewards Experimentation

The strongest element of Torchlight: Infinite is the depth of its character building systems. Six playable heroes each offer three to four distinct Trait paths that fundamentally alter their abilities, creating far more than six playstyles. The twenty-four talent tabs can be mixed across builds, and over two hundred and thirty skills provide modification options that encourage creative combinations. A player building a Sage around Elixir effects plays a completely different game than one focused on mana recovery, even though both use the same base character.

Crafting received a major overhaul with the deterministic approach, giving players direct control over item modification through specific ember types. Rather than purely random rolls, you select an affix pool and add or swap modifiers with clear outcomes. This system makes gear progression feel directed rather than lottery-based, which separates Torchlight: Infinite from mobile competitors that gate meaningful upgrades behind pure chance.

Seasonal content keeps the endgame fresh through new mechanics, heroes, and modes introduced on a regular cadence. The Frozen Canvas season added dungeon design where players create their own layouts and decide enemy placement, adding a creative layer that most mobile ARPGs never attempt. The God of Hunting endgame system provides escalating difficulty tiers that test builds against increasingly enhanced encounters, giving min-maxers a clear target to push toward.

The Mobile Ceiling Torchlight Can’t Break

Despite its ambitions, Torchlight: Infinite cannot escape its mobile-first architecture. Maps are small compared to PC ARPG standards, and content loops become repetitive faster than they should because the environments lack the variety needed to disguise the repetition. The campaign story receives consistent criticism for being forgettable, serving as little more than a progression gate before endgame opens up. For a series with lore spanning multiple games, the narrative feels like an afterthought.

Combat carries a similar tension. The fundamentals work well enough, with skills connecting satisfyingly and screen-clearing abilities providing the power fantasy the genre demands. But the pacing settles into a rhythm that becomes monotonous faster than competitors manage, with the limited map complexity contributing to a sense of running through the same corridors repeatedly. The game feels designed for short sessions on a phone, which conflicts with the deep build optimization that encourages longer play.

Monetization has improved but still generates friction. The previous system of charging for heroes and Pactspirits drew heavy community backlash, and while Season 6 made all heroes free except one tied to the season pass, the Pactspirit system retains elements that affect loot quality behind paid barriers. The impact is subtle on screen but measurable in practice, and players who analyze drop rates notice the gap between free and premium Pactspirit variants. The developers have shown willingness to course-correct, but trust rebuilds slowly after early missteps.

An ARPG Finding Its Identity

Torchlight: Infinite occupies an unusual position. It offers more genuine ARPG depth than any mobile competitor, but it cannot match the standards set by dedicated PC titles in the same genre. Players arriving from phone-first games find impressive complexity and rewarding systems. Those arriving from established PC ARPGs find a stripped-down experience that makes too many concessions to the mobile format. The seasonal model works in the game’s favor here, with each new season representing a meaningful step toward the depth that hardcore ARPG fans demand. Whether it arrives at that destination or plateaus as a competent mobile alternative remains the open question.

Should You Play Torchlight: Infinite?

If you want a genuine ARPG on your phone with build diversity that goes beyond surface-level choices, Torchlight: Infinite delivers that better than any current alternative. The cross-platform save means you can theory-craft on PC and play casually on mobile without losing progress. Players who enjoy seasonal resets and fresh meta shifts every few months will find the cadence rewarding. Skip it if you need a compelling story, expect PC-quality map variety from a mobile title, or remain uncomfortable with any monetization that affects gameplay outcomes. The game has improved dramatically since launch, but the scars from its early decisions still show.

The Verdict on Torchlight: Infinite

Torchlight: Infinite is the most serious attempt at bringing real ARPG systems to mobile, and it largely succeeds at the mechanical level while stumbling on everything around those mechanics. Build diversity is excellent, crafting has genuine depth, and seasonal content keeps the endgame evolving. The trade-offs show in map design, narrative quality, and a monetization history that still generates deserved skepticism. It is a good game getting better with each season, and for mobile ARPG fans specifically, it is the best option available today despite its limitations.