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Mobile Games BuzzVerdict

Samorost 3 (Mobile)

4.3 / 5
How we rate

2016 · Point-and-Click Adventure / Puzzle


A small gnome in a white cap finds a magical flute that fell from the sky. It points toward the stars, and so the gnome builds a ship and sets off to discover where the flute came from. Samorost 3 sends you across nine strange planets, each one a hand-crafted ecosystem of surreal creatures, impossible landscapes, and puzzles that dissolve the boundary between logic and imagination. Amanita Design took everything they’d learned from Machinarium and the previous Samorost games and created their most expansive, most beautiful, and most peculiar work.

The community response to Samorost 3 celebrates it as a high point of visual design in gaming. Every screenshot could be framed and hung on a wall, and the interactions within each screen transform static beauty into living ecosystems. The mobile version brings this experience to touchscreens with a natural fit, as the point-and-tap interaction model works exactly as intended on devices designed for touching.

Planets Made of Pure Imagination

The visual design transcends anything Amanita had previously created. Each planet has a completely distinct ecosystem, from volcanic caverns inhabited by musical insects to crystal forests where light refracts through geological formations. The art combines hand-drawn elements, photographic textures, and digital compositing to create environments that feel organic in a way that pure illustration or pure photography couldn’t achieve alone.

The musical integration reaches its peak in Samorost 3. The flute isn’t just a story device. It’s a gameplay tool that lets you participate in the sonic landscape of each planet. Creatures respond to your playing, environments transform based on musical interactions, and some puzzles are fundamentally about creating the right sounds. The game treats music as a form of communication between the gnome and the worlds he visits.

The creature design is endlessly inventive. Every planet is populated by beings that follow their own incomprehensible biological logic, and observing their behaviors is both the key to solving puzzles and the primary joy of exploration. Tapping on creatures triggers animations that reveal personality, purpose, and humor. The game rewards curiosity with discovery, making every interaction feel worthwhile even when it isn’t puzzle-relevant.

The expanded scope compared to previous Samorost games provides substantial content. Nine planets with multiple areas each create an adventure that runs six to eight hours, with optional content and hidden achievements extending the experience further. Each planet feels like a complete miniature world rather than a level in a sequence.

Beauty Without Clarity

The puzzle design can be frustratingly obscure. The surreal visual language means that puzzle elements don’t always read clearly, and the absence of text or dialogue removes any verbal guidance. Some solutions require discovering interactions that nothing in the scene points toward, and the gap between “delightfully mysterious” and “where am I supposed to tap” is narrower than it should be.

The hint system is available but basic, providing broad guidance rather than specific solutions. When you’re stuck on a puzzle whose logic operates on dream rules, broad guidance often isn’t enough. The game could benefit from a more granular assistance system that preserves the discovery while preventing frustration.

The pacing is uneven. Some planets are dense with interactive content and multi-layered puzzles, while others feel comparatively sparse. The game’s best moments are its most complex environments, and the simpler planets can feel like transitions rather than destinations.

Navigation between areas within planets is sometimes unclear. The visual composition prioritizes beauty over wayfinding, and exits or transitions between screens can be hidden within the detailed artwork. Combined with the puzzle obscurity, this navigation confusion compounds the frustration during stuck moments.

Dreaming Someone Else’s Dream

Samorost 3 is best experienced as an act of exploration rather than problem-solving. The puzzles exist to give structure to your journey, but the real content is the worlds themselves. Each planet is an ecosystem you visit, observe, interact with, and leave, carrying the memory of its creatures and landscapes forward. The game asks you to be a tourist in impossible places, and the pleasure it offers is the pleasure of discovery in a world where every stone and creature holds a surprise.

Should You Play Samorost 3 on Mobile?

Anyone who values visual beauty and atmospheric exploration should experience this game. It’s one of the most visually accomplished games on any platform. Players who need clear puzzle logic and guided progression will struggle with the surreal design philosophy. Those who enjoyed Machinarium should know this is Amanita’s most expansive and experimental work. A tablet provides the best balance between screen size and portability. If you can surrender to the game’s dream logic and explore without urgency, Samorost 3 will show you things no other game contains.

The Verdict on Samorost 3

Samorost 3 is Amanita Design’s masterpiece, a game that creates nine unique worlds of staggering beauty and populates them with creatures and puzzles that operate on their own strange logic. The musical integration, visual artistry, and creature design represent the studio at its most creative and ambitious. The puzzle obscurity and navigation confusion are real obstacles that can interrupt the magic. But when the game is working, when you’re tapping on alien insects to make them sing or playing your flute to rearrange a landscape, there is nothing else like it. Samorost 3 is a journey to places that only exist inside this game, and they’re worth visiting.