Underworld: Level Up or Die
2017 · Apollos Thorne · 350 pages · LitRPG
Apollos Thorne’s debut drops you into a scenario that most LitRPG fans will recognize immediately: ordinary person, extraordinary circumstances, a system of magical power waiting to be exploited. Elorion is a high school student pulled from his normal life and deposited underground by a thousand-year-old succubus who has devised a way to feed on magical energy rather than human souls. The deal is simple. Develop power or die trying. It’s a hook that works because Thorne doesn’t waste time getting to the point.
Community response to this one splits along a familiar line. Readers who love watching a character dissect a magic system, optimize a build, and punch above their weight class tend to come away satisfied. Those looking for emotional complexity or character-driven storytelling tend to feel like the book delivered half of what they wanted. Both camps have a point.
A Magic System Worth Picking Apart
The strongest thing Underworld has going for it is its progression framework. Thorne built a magic system with enough internal logic to reward the kind of reader who enjoys theorycrafting. Elorion doesn’t just gain abilities. He studies them, combines them, and looks for edges in a system that has real rules. Multiple readers have pointed to him as a rare LitRPG protagonist who actually behaves like a min-maxer rather than stumbling into power by accident. That distinction matters for the target audience.
Down in the underground, the setting gives the book a claustrophobic energy that serves the survival stakes well. Elorion isn’t exploring a vast open world. He’s trapped beneath the earth, surrounded by monsters and ruled over by an ancient creature who treats human students as fuel for her own advancement. The dungeon crawling sequences build naturally from this premise, and Thorne uses the constrained geography to keep the tension focused.
Combat in the book leans creative. Elorion’s methods for defeating enemies evolve as his abilities grow, and readers have consistently praised the variety in how fights play out. The author clearly put thought into making the encounters feel different from one another rather than repeating the same power-versus-monster formula on every page.
Thorne also brings humor to the writing. The tone doesn’t take itself too seriously, which keeps the pacing light even when the scenario is grim. It’s a small thing, but it goes a long way toward making the book feel less like a grind log and more like a story someone actually wanted to tell.
The Overpowered Problem
By far the biggest criticism readers raise is one that plagues a lot of progression fantasy: Elorion gets strong too fast. After the first stretch of the book establishes real danger, the threat curve flattens noticeably as his power set expands. Several readers have pointed out that the sense of peril drops off once he crosses a certain threshold, and the remaining conflicts don’t carry the same weight as the early ones.
Character development beyond the mechanical side is thin. Elorion is likeable enough, and his approach to the system is engaging, but readers looking for growth beyond “acquired new spell” will find the emotional register stays fairly level throughout. The supporting cast fills their roles without leaving much of an impression, and the interpersonal dynamics don’t add a lot of depth to the reading experience.
There’s also a pacing issue tied to the progression itself. Because the book is so focused on ability acquisition, some stretches read as repetitive. Fight, level, gain ability, fight again. The cycle is the point for many LitRPG readers, but those who need narrative variety may feel the rhythm getting predictable by the back half.
Some readers have also noted that the opening doesn’t quite land. Elorion’s reaction to being kidnapped feels muted, and the story doesn’t fully explore the psychological weight of what’s happened to him. It’s a missed opportunity to ground the fantasy premise in something emotionally real before the leveling takes over.
A Power Fantasy That Knows What It Is
Underworld doesn’t pretend to be something it’s not. This is a book about watching a character gain power in a dangerous environment, and it executes that premise with more craft than much of the LitRPG field. The magic system has depth, the combat stays interesting, and the underground setting provides a natural framework for escalating challenges. The book knows its audience and plays directly to them.
Should You Read Underworld: Level Up or Die?
If you read LitRPG primarily for the progression, the build optimization, and the satisfaction of watching a smart character exploit a well-designed system, this is a strong pick. Fans of dungeon crawlers and dark fantasy settings will find the underground world compelling, and the pacing moves fast enough to carry you through in a sitting or two.
Skip it if you need character depth beyond the mechanical side, if overpowered protagonists frustrate you, or if you’re looking for LitRPG that balances its systems with a strong narrative arc. The book delivers exactly what it promises, but not much beyond that.
The Verdict on Underworld: Level Up or Die
Underworld: Level Up or Die is a competent, enjoyable LitRPG that gets the progression right and builds an underground world worth exploring. Its magic system is one of the better ones in the subgenre, and Elorion’s analytical approach to power makes for a satisfying read. The book loses tension as the protagonist outpaces the threats around him, and the character work stays surface-level, but for readers who came for the leveling, it delivers. It’s the kind of series opener that won’t change your mind about LitRPG but will confirm why you read it.