Towers of Heaven
2019 · Cameron Milan · 245 pages · LitRPG
Towers of Heaven opens with a setup that reads like a LitRPG fan’s wish list. Six mysterious towers materialize on Earth, each packed with monsters, treasure, and floors to conquer. Humanity fails to stop the apocalypse they bring, and by 2083 only a hundred survivors remain. The last one standing gets a single wish: go back in time and try again. Armed with decades of hard-won knowledge about the towers and their dangers, the protagonist Jason gets his second chance.
It’s a regression premise that immediately sets the stakes and gives the story a natural engine. Jason knows what’s coming, and that foreknowledge creates a satisfying loop where readers watch him make choices his past self never could. The LitRPG community’s reaction to this trilogy has been sharply divided, with strong enthusiasm for its early momentum sitting alongside real frustration with how it all wraps up.
The Time-Loop Hook and Tower-Climbing Momentum
The first book is where Towers of Heaven earns its fans. Pacing is tight, the tower floors offer varied challenges, and Jason’s foreknowledge creates a constant stream of small payoffs as he navigates obstacles he remembers from a lifetime ago. Readers consistently describe the experience as addictive, the kind of book where you plan to read a chapter and end up finishing half the novel in one sitting.
Milan’s tower design deserves credit. Each floor introduces its own rules, threats, and surprises, and the variety keeps the climbing from feeling repetitive. There’s a creativity to the encounters that shows genuine effort in making each section of the tower feel distinct. The sense of vertical progression, always pushing upward, always knowing there are more floors ahead, gives the story a built-in momentum that carries even weaker sections forward.
Jason works as a protagonist precisely because the regression mechanic gives him an interesting tension to manage. He has the knowledge of an experienced veteran trapped in a body starting from scratch, and watching him navigate that gap between what he knows and what he can actually do provides most of the story’s best moments. His decisions carry weight because readers understand what went wrong the first time around, and some of those decisions lead to unexpected consequences that the author handles well.
Supporting characters get less attention but still contribute. An aspiring hero learning to find his footing and an assassin questioning her path add some character variety to what could easily have been a solo power fantasy. The audiobook version, narrated by Steve Campbell, also draws consistent praise from listeners for giving each character a distinct voice and maintaining strong narrative energy.
Where Towers of Heaven Loses Altitude
Problems start in book two and compound in book three. The middle installment loses the propulsive energy of the first, settling into patterns that multiple readers describe as monotonous. The tower climbing continues, but the novelty fades and the character dynamics don’t deepen enough to compensate.
Book three is where the community frustration concentrates. The ending feels rushed in a way that readers find hard to overlook. Floors that should have received full treatment get compressed or skipped entirely, and the final stretch arrives abruptly. One supporting character introduced in the second book vanishes from the narrative without explanation, a loose end that feels less like a deliberate choice and more like an oversight.
Prose quality is a persistent point of criticism across all three books. Dialogue is frequently described as stiff or unnatural, and the writing itself stays at a functional level that gets the job done without ever elevating the material. For readers who prioritize clean, engaging prose, this is a constant low-level friction. Those who treat prose as a delivery vehicle for progression and action will barely notice.
LitRPG elements run lighter than some genre fans expect. Stats and levels exist in the world, but they play a minimal role outside of combat damage numbers. Readers looking for detailed character sheets, skill trees, and stat optimization will find the system surface-level at best.
The Regression Gamble
Regression stories live and die by a central tension, and this trilogy illustrates it clearly. The foreknowledge that makes Jason compelling in book one becomes a structural liability as the series continues. When your protagonist already knows the answers, the author has to keep finding new problems that his knowledge can’t solve. Milan manages this in spots, introducing consequences Jason didn’t anticipate and situations his previous experience didn’t prepare him for. But the balance tips too far toward easy solutions by the final book, and the stakes feel lighter precisely when they should feel heaviest.
Pacing decisions across the trilogy raise their own questions. The careful floor-by-floor progression that makes book one so satisfying gets progressively more compressed, as if the story’s patience for its own structure ran out. Some readers suspect the author wanted to finish the series and moved through the material faster than the story warranted.
Should You Read Towers of Heaven?
If you’re a LitRPG or progression fantasy reader who enjoys tower climbing, regression mechanics, and watching an overpowered protagonist leverage hard-earned knowledge against escalating threats, Towers of Heaven delivers on those specific pleasures. Book one is a fun ride that earns its reputation as an easy recommendation within the genre. The complete trilogy can be binged in a few days, and that sense of urgency and forward motion is real.
Skip it if polished prose matters to you, if you need deep character development to stay invested, or if rushed endings tend to sour your memory of an entire series. The third book’s compressed finale is a real disappointment for readers who invested in the setup, and knowing that going in may color the experience.
The Verdict on Towers of Heaven
Towers of Heaven is a trilogy that front-loads its best material. The regression premise and tower-climbing structure create genuine momentum in the first book, and the power progression scratches a specific itch that LitRPG readers know well. The declining quality across the trilogy keeps it from joining the genre’s upper tier. It’s a fast, fun series that doesn’t quite stick the landing, and your mileage will depend on how much weight you give beginnings versus endings.