Full Murderhobo: A Completionist Chronicle
2020 · Dakota Krout · 346 pages · LitRPG
Dakota Krout has built a reputation for LitRPG that prioritizes fun over everything else, and Full Murderhobo is the purest expression of that philosophy. The first book, Something, follows Luke, a young man found to have barely enough Potential to matter. When he steps through a portal to begin training, he is pulled to a plane that should not exist, and his only viable survival strategy is extreme, relentless violence. The community response is warm, if not universally enthusiastic.
The title is the mission statement. This is a book about a character who fights everything, takes everything, and worries about consequences later. It is a comedy built around the LitRPG trope of the murder hobo, the player who ignores quests, social systems, and narrative hooks in favor of killing things and collecting loot. Krout takes that concept and builds a whole world around it.
Luke’s Chaos and Krout’s Comedy
Humor is the book’s main selling point, and readers are largely on board. Krout avoids the crude or mean-spirited comedy that plagues some entries in the genre. The jokes feel natural, built into character interactions rather than bolted on as asides. The banter between Luke and the supporting cast carries the book through its lighter moments, and the self-aware humor about genre conventions, including the deliberately generic title, shows a writer comfortable enough with the form to poke fun at it.
Character work is stronger than expected for a comedy-first LitRPG. Readers have praised the way the book distributes time across its cast, letting side characters develop into something beyond set dressing. Luke himself is a loose cannon, but the people around him react to his chaos in ways that feel believable. The perspectives shift enough to prevent the story from becoming a one-note joke.
Leveling and action mechanics are well constructed too. Krout clearly thinks about how his game systems work, and the progression feels logical within its own rules. The combat is fast, frequent, and varied enough to avoid repetition. For readers who want their LitRPG action-forward with smart mechanical design, the book delivers.
The Slow Start and the Thin World
Pacing is the most consistent criticism. The book takes its time establishing Luke before the portal pulls him into the story proper. Readers have noted that the first forty percent or so moves at a much slower pace, building character and context before the momentum picks up. Once it does, it does not stop, but getting there requires patience that the comedic tone does not always reward.
Worldbuilding stays intentionally light. This is not a book interested in deep lore or complex faction politics. The plane Luke lands on serves its purpose as a combat arena with RPG systems attached, but it lacks the texture that would make it memorable on its own terms. For readers coming from denser fantasy, the setting may feel like scaffolding rather than a living world.
Stakes also stay deliberately low. Full Murderhobo keeps the energy high and the consequences minimal. Luke is never in the kind of danger that creates real tension. This is a feature for readers who want escapist fun, but those looking for emotional weight or meaningful risk will find the book too comfortable in its comedic lane.
A Comedy That Knows Exactly What It Is
Full Murderhobo succeeds because it never pretends to be something else. This is a LitRPG comedy about punching things, and it commits to that premise without apology. The self-awareness works in its favor. Krout understands the genre well enough to play with its conventions, and the deliberately absurd title signals to readers exactly what they are getting.
Should You Read Full Murderhobo?
If you want LitRPG that makes you laugh, moves fast once it gets going, and never takes itself too seriously, Full Murderhobo is a reliable pick. If you need your progression fantasy to come with deep worldbuilding, high stakes, or emotional complexity, you will find this too light. It works best as a palate cleanser between heavier reads, or for anyone who has ever wished their LitRPG protagonist would just skip the quests and start fighting.
The Verdict on Full Murderhobo
Full Murderhobo delivers exactly what it promises: chaotic, funny, action-heavy LitRPG with a protagonist who treats the world as a combat encounter. Dakota Krout’s clean humor and solid mechanical design keep it entertaining even when the worldbuilding and stakes fall short. The slow opening is a real obstacle, but readers who push through find a book that is hard to put down. It is not trying to redefine the genre, and that is fine. Sometimes you just want a murderhobo.