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Board Games BuzzVerdict

My Father's Work

3.5 / 5
How we rate

2022 · 2-4 Players · 120-240 min · Competitive / Worker Placement


My Father’s Work stretches across three generations of scientists, each building on the previous generation’s research in a gothic tale of ambition, discovery, and consequence. The game pairs a substantial worker placement system with an app-driven narrative that tracks your choices and delivers branching storylines voiced by professional actors. It’s ambitious in every dimension, from its massive box to its multi-hour play sessions to its narrative scope. Whether that ambition translates into a great experience depends largely on how many players sit at your table and how much time you’re willing to invest.

Mad Science in Magnificent Packaging

The component quality is extraordinary. Glass bottles with cork stoppers represent chemicals, weighted metal coins replace cardboard tokens, and thick plastic pieces populate the worker placement board. Every physical element communicates care and investment, creating a table presence that commands attention before the first turn is taken.

The branching narrative delivered through the companion app provides genuine variety. Choices made in the first generation ripple into the second and third, and the voice acting brings characters to life in ways that text-only games can’t achieve. Multiple scenarios offer substantially different stories, and within each scenario, the branching paths mean repeat plays reveal new content.

The worker placement core provides satisfying strategic decisions about resource collection, experiment completion, and town interactions. Balancing scientific progress against maintaining relationships with the townsfolk creates tension that mirrors the mad scientist theme effectively.

The Clock Devours the Evening

Play time is My Father’s Work’s most significant challenge. Two-player games run a minimum of two hours and can stretch to three. At three to four players, sessions regularly exceed four hours, a commitment that few groups can sustain for a worker placement game regardless of how engaging the narrative is.

The app-driven story segments, while impressive, contribute significantly to the length. Reading and listening to narrative passages takes time, and at higher player counts, the ratio of story-to-strategy shifts in ways that can make the worker placement feel like it’s interrupting the reading rather than driving the experience.

Setup complexity adds another time layer. The sheer volume of components means getting everything organized and on the table requires significant effort, and teardown mirrors that investment. For a game that might only see occasional play, the administrative burden can discourage return visits.

Two Scientists Work Best

The consensus points clearly to two players as the optimal count. The narrative flows faster, the worker placement decisions maintain their rhythm, and the overall play time stays manageable. With more players, the excellent components and story remain, but the experience stretches beyond what most groups will find comfortable.

Should You Continue Your Father’s Work?

Two-player groups who enjoy narrative-driven worker placement and can dedicate full evenings to a single game will find something special here. The component quality, branching stories, and generational theme create an experience no other game quite matches. Skip it if your group size exceeds two, if long play sessions don’t fit your lifestyle, or if app-driven narratives in board games don’t appeal to you.

The Verdict

My Father’s Work delivers on its ambitious premise when conditions align. The generational narrative is compelling, the components are gorgeous, and the worker placement provides enough strategic meat to justify the time investment. At two players, it’s a remarkable evening-length experience. At higher player counts, the time requirements balloon past what the gameplay can support. Know your group and your schedule before committing.