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Board Games BuzzVerdict

Gloomhaven: Buttons & Bugs

3.5 / 5
How we rate

2023 · 1 Players · 25-35 min · Solo / Tactical Combat


Gloomhaven: Buttons and Bugs poses an interesting design question: can the tactical depth of the biggest cooperative dungeon crawl on the market fit into a box small enough to throw in a backpack? Published by Cephalofair Games in 2023, it strips Gloomhaven down to its solo essence. One player, one character class, twenty scenarios, and the same card-driven combat system that made the original famous. No campaign narrative. No cooperative dynamics. No hundred-piece setup. Just tactical puzzles that play in under 30 minutes.

Community reception has been surprisingly warm for what could have been a forgettable cash-in. Solo gamers consistently report that Buttons and Bugs captures the core decision-making loop that makes Gloomhaven’s combat satisfying, while acknowledging that everything surrounding that loop, story, progression, cooperation, has been left behind. It’s a surgical extraction of one element from a much larger experience, and the surgery went well.

Tactical Depth in a Tiny Box

The card-driven combat system translates to solo play with minimal compromise. Each round, you select two cards from your hand and use the top action of one and the bottom action of the other, just like in full Gloomhaven. The fundamental tension of choosing between powerful cards that exhaust permanently and weaker cards that cycle back into your hand remains intact. Managing your hand as a finite resource creates the same satisfying pressure that sustains the full game across hundred-hour campaigns.

Multiple character classes provide genuine variety across the twenty scenarios. Each class plays differently, with unique card pools that create distinct tactical identities. A class focused on ranged attacks and summons plays nothing like one built around melee combos and positioning. Replaying scenarios with different classes produces meaningfully different experiences, which extends the game’s value well beyond a single pass through the scenario book.

Scenario design maintains challenge without requiring the elaborate setups that make full Gloomhaven an event. Enemy behavior follows simplified AI rules that produce interesting positioning puzzles on small grids. Objectives vary between elimination, survival, and reaching specific positions, preventing the game from settling into repetitive combat loops. The best scenarios create moments where a single card choice determines success or failure, and the satisfaction of threading the needle on a tight scenario rivals anything the full game produces.

Portability and speed address a genuine gap in the hobby. Full Gloomhaven requires a dedicated table, an hour of setup, and three to four hours of play. Buttons and Bugs requires a flat surface, five minutes of setup, and half an hour of your time. For solo players who love the combat system but can’t regularly commit to a full Gloomhaven evening, this provides a legitimate alternative that fits into a lunch break or a travel bag.

What the Miniature Loses

No campaign structure means no narrative motivation. Full Gloomhaven creates emotional investment through retiring characters, unlocking sealed content, and watching a world change based on your decisions. Buttons and Bugs presents twenty discrete scenarios with no connecting thread. You play them, you beat them or you don’t, and you move on. For players who need story context to care about tactical outcomes, this absence is felt.

Enemy AI simplification sacrifices strategic variety. Full Gloomhaven’s monster behavior creates emergent situations where different creature types interact in complex ways. Buttons and Bugs uses streamlined enemy patterns that serve the solo format but produce less tactical variety per scenario. After multiple playthroughs, the AI patterns become predictable, which reduces the surprise factor that keeps full Gloomhaven’s combat engaging across dozens of scenarios.

The social element disappears entirely, which matters more than the solo-only label might suggest. Even in full Gloomhaven’s solo mode, many players run multiple characters and enjoy the cooperative puzzle of coordinating abilities. Buttons and Bugs is a solitary experience with a single character, and the absence of coordination decisions removes a layer of complexity that made the combat system compelling in the first place.

Content volume is limited relative to the price. Twenty scenarios provide several hours of entertainment, and replaying with different classes extends that. But compared to the hundreds of scenarios across the Gloomhaven ecosystem, Buttons and Bugs can feel like a generous sample rather than a complete meal. Players who burn through content quickly may find the offering thin.

The Right Gloomhaven for the Right Moment

Buttons and Bugs is best understood not as a replacement for Gloomhaven but as a different point of access to its best idea. The card-driven combat system is genuinely one of the finest tactical mechanisms in board gaming, and having a version that plays in 30 minutes without requiring a dedicated game room is valuable for the right audience. That audience is specific: solo players who enjoy tactical puzzles, can live without narrative context, and value portability.

Should You Play Gloomhaven: Buttons & Bugs?

This is built exclusively for solo players who appreciate tactical card-driven combat. Fans of full Gloomhaven who want a portable version of its combat puzzle will find this satisfying. Newcomers curious about the Gloomhaven system can use this as a low-commitment introduction to its core mechanics.

Skip this if cooperative play is what draws you to Gloomhaven. Skip it if you need narrative progression to stay motivated. And skip it if twenty scenarios feels too thin for your investment, because while the class variety extends replayability, the content ceiling is real.

The Verdict on Gloomhaven: Buttons & Bugs

Gloomhaven: Buttons and Bugs succeeds at the improbable task of making the franchise’s tactical combat portable without gutting what makes it work. The card selection puzzle remains engaging, the class variety adds replay value, and the 30-minute sessions fit into moments where full Gloomhaven never could. It’s a focused, confident design that knows exactly what it is and what it isn’t. For solo tacticians, it’s a pocket-sized triumph. For everyone else, the full game awaits.