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Board Games BuzzVerdict

Abandon All Artichokes

3.5 / 5
How we rate

2020 · 2-4 Players · ~20 min · Competitive


Abandon All Artichokes starts every player with a deck full of artichoke cards and one simple objective: get rid of all of them. On your turn, you draw a hand, play vegetable cards for their special abilities, and add a new card from the garden row to your deck. Vegetables help you trash artichokes, bury them, swap them, or filter them out of your deck through various powers. If you draw a hand with no artichokes in it, you win. The twist on traditional deck building is that you’re not accumulating power. You’re cleaning house.

The concept clicked with players immediately. Deck builders usually ask you to build something impressive, and the genre can feel opaque to newcomers who don’t understand why adding the right card matters. Abandon All Artichokes inverts that learning curve: everyone understands the goal of getting rid of something unwanted, and the strategic question of which vegetables to acquire becomes intuitive because each card’s value is measured by how efficiently it removes artichokes.

The Joy of Subtraction

The reverse deck-building concept is the game’s strongest asset. Every card you add to your deck is a calculated trade-off. New vegetables dilute your artichoke percentage, which helps, but they also increase your deck size, which means more draws before cycling back to cards you’ve already seen. The strategic tension between adding cards that remove artichokes versus adding cards that dilute the deck creates a decision that feels meaningful without requiring extensive card game experience.

Individual vegetable powers are well-differentiated. Some cards let you trash artichokes directly, which is the most efficient path. Others let you bury artichokes at the bottom of your deck, buying time. Some allow you to peek at upcoming draws and rearrange them. Others interact with the garden row or with opponents’ decks. Learning which vegetables complement each other and building a coherent trashing engine is where the game develops its modest but real strategic layer.

The theme works beautifully. Vegetable illustrations are playful and charming, and the concept of desperately trying to rid yourself of artichokes while collecting other produce gives the game a personality that pure abstracts lack. For a twenty-minute card game, thematic cohesion is often an afterthought, and Abandon All Artichokes stands out for making its concept, its mechanics, and its presentation all work together.

The twenty-minute playtime is appropriate for the weight. Games move quickly enough that a loss doesn’t sting and a win doesn’t feel overearned. The short duration also encourages immediate rematches, which is where light games need to shine.

When the Last Artichoke Won’t Leave

Endgame randomness is the most consistent criticism. As your deck thins and you get close to an artichoke-free hand, the outcome often depends on whether you happen to draw your remaining artichokes spread across multiple hands or clumped together in one. Two players can both be one artichoke away from winning, and the winner is determined by which deck shuffles more favorably. For a twenty-minute game this is acceptable, but it can produce anticlimactic finishes.

Strategic options narrow as the game progresses. Early turns offer real choices about which vegetables to acquire, but once you’ve committed to a trashing strategy, later turns become more about executing the plan and hoping the draw cooperates. The middle of the game, where you’re building your vegetable engine, is the most interesting phase. The opening and closing often feel automatic.

Player interaction is limited to a handful of cards that affect opponents. Most of your turn is spent managing your own deck, and while certain vegetables let you give artichokes to other players or steal their cards, these interactions feel incidental rather than central. Groups looking for confrontational card games will find Abandon All Artichokes too polite.

The two-player game can become a race with limited interaction, and at four players the garden row cycles quickly enough that planning ahead becomes unreliable. The sweet spot of two to three players offers the best balance of control and competition.

A Gateway to Deck Building

Abandon All Artichokes serves an important role as an introduction to deck-building concepts. Players who have never encountered the genre learn about deck cycling, card synergies, and engine building through a lens that makes intuitive sense. The jump from this to a more complex deck builder becomes much smaller, which makes it a valuable teaching tool for groups transitioning into heavier games.

The game also holds value as a standalone filler. Not every card game needs to be a stepping stone to something more complex, and Abandon All Artichokes is fun on its own terms. The combination of a fresh concept, appealing presentation, and quick playtime gives it staying power beyond its gateway function.

Should You Grow Your Collection with Abandon All Artichokes?

This game is for families, casual gamers, and anyone curious about deck building who finds traditional deck builders intimidating. It works as a warm-up game, a palate cleanser, or a travel-friendly option that packs a real game into a small box. Players who enjoy the satisfaction of watching a messy deck get cleaned up will find the core loop gratifying.

Skip it if you want deep strategic card play, if the luck-dependent endgame would frustrate you, or if you already have a light deck builder in your collection that fills the same role. The game doesn’t try to compete with heavier entries in the genre, and holding it to that standard would miss the point.

The Verdict on Abandon All Artichokes

Abandon All Artichokes flips the deck-building genre on its head by making elimination the goal instead of accumulation. The vegetable-themed cards are charming, the reverse deck-building concept is immediately compelling, and games wrap up in twenty minutes. Strategic depth is limited by the luck of the draw, and the endgame can drag when artichokes keep showing up in hands that feel close to winning. As a gateway to deck building or a light filler with a fresh concept, it delivers a satisfying crunch.